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“Tell me everything you can about a cat.” How can you answer that? The Talk About It: Objects app helps children identify which information is important about an object (Guess Boxes) and then provides a way to apply this knowledge in an expressive, narrative language task (Talk About It recording). It is designed to be used with an instructor, parent, or therapist to assist with scoring the expressive task, if data tracking is desired.
An arcade game (“Knock ‘Em Down!”) can be played as a reward activity at pre-selected intervals.
This Pro Edition allows up to 30 users’ information/data to be stored. (The Home Edition is identical but is for a single-user only) It is designed for children ages 6-12, but can be adapted to younger and older users. It is perfect for children who need practice with defining, describing, vocabulary development, explaining, and understanding salient features (what’s important) about an object or place. It also offers an excellent way to integrate articulation and fluency practice!
Settings include the ability to select specific objects (from a total of 50 possible objects/places), the number of sentences to be included in the receptive/expressive language target (3,5 or 7), pre-recorded specific feedback phrases (“that answer is a little too vague”) reward animation choices and intervals (Knock ‘Em Down for glasses, bottles or cans), Track Progress on/off and Clues on/off. It is also possible to play with just the receptive activity (Guess Boxes) or just the expressive activity (Talk About It recording activity).
How to Play with the Guess Boxes: Touch “Play” to begin. (*Set up a user first if you want to collect data) A photo of an object appears in a box on the screen. The user is asked to read/listen to four sentences and find the one that tells the most specific and important information about that object. For example, the first Guess Box sentence choices for cat includes: “A cat is a little thing you find in a tree”, “A cat is the cutest animal”, “A cat is an animal that has eyes and ears”, or “A cat is an animal that lives inside or outside a home” (most specific and correct). Subsequent Guess Boxes add more details, including the fact that it can be a pet, has fur, claws and whiskers, etc. Incorrect Guess Box choices reflect common errors often provided by students including unimportant details (“A cat has a tongue”) personal opinion, information that is too vague, inaccurate, semantically weak, or only correct in specific cases. You can decide to include 3, 5 or 7 total details. The child’s score is kept if desired. As the correct sentence is identified, it is transferred to the Talk About It Box for review. An animated curtain screen allows the user to open and close it so the child can try to remember them and prepare for the recording/expressive activity that comes next.
How to Play with the Talk About It Recording Activity: After the Guess Boxes have been completed, all the correct details are in the Talk About It Box. Touch “Show” under the box to reveal the collection of correct details and rehearse before recording. When ready to record, the child can touch “Start” below the microphone to begin recording. The curtain will automatically close so that the expressive task is done from memory without looking at the sentences. The “Clues” below can be touched if the child needs help. Touch “Stop” when finished. The curtain will open again and reveal the sentences. Play back the recording and touch the sentences that were correctly remembered to receive a point. The child’s score is kept if desired.
Developed by noted speech-language pathologist and author of Childhood Speech, Language & Listening Problems: What Every Parent Should Know, Patti Hamaguchi, M.A., CCC-SLP. To find out more about this app and our other upcoming projects, visit our website: www.hamaguchiapps.com or YouTube channel: HamaguchiApps